Here is the final render for my Odin Longsword from my old D&D game. Glad that it's finally finished as the big issue with getting this done was the render times, due to the fluid effects as the other renders took not long at all. Overall I liked how it turned out. However looking at it there are still areas I need to improve on, such as texturing, normal maps and just modelling in general. Which you can see that my attempt to get more detail on the hilt didn't go as planned. The lighting on the pommel is a bit more reflective than intended but because of render times I didn't go back to tone it down. Included both versions of effects just so that parts lost in the fluid effect are also seen.
Completed in 2016
Odin Longsword 3D Model